Tuesday, October 23, 2018

Messing with p5.js

function setup() {
  createCanvas(800, 800);
}

function draw() {
background(204);
rect(100, 100, 300, 300);
strokeWeight(4);
rect(125, 250, 100, 100);
rect(300, 115, 75, 100);
ellipse(360, 150, 10, 10);
triangle(400, 410, 100, 410, 250, 525);
line(50,100, 470, 400);
}

Monday, October 22, 2018

Critique notes


  • One thing to do, the primary thing, is to better understand the proper format for divs so that coding errors aren't an issue.
  • Find/format better images so that the theme sets in
  • Better text size/color options, that way it looks more appealing. Also keep the line/word ratio. (10-12 words per line)

Thursday, October 4, 2018

The Garden of Forking Paths

This was an interesting story.

While reading this it was a little difficult to apply it to what we're learning in class immediately, but upon rereading it, it becomes a little clearer. The book that man wrote was his labyrinth. He'd written it to be one, to have deep paths in the ways you could read it, almost like those "choose your own adventure" stories.
In a way, that's what the structure of some websites become. They can be confusing and difficult to navigate, yet that's just how the site works. Then again, a labyrinth doesn't always have to be so difficult, so perhaps its just the way it's interpreted by the user.

Tuesday, October 2, 2018

Psychogeography

"Psychogeography is an exploration of urban environments that emphasizes playfulness and "drifting"." In other words, it's the mapping of the means of freedom and exploration.

The article describes it as something that takes pedestrians off their "usual path". In a way, this can apply to people's paths online. If something is distracting enough, it can take people away from what they originally wanted to see. With building our websites, I can only assume that there shouldn't be a certain "path" for viewers to see, but they should be able to explore the site freely.

Wednesday, September 26, 2018

Website Building

I've been working on a website in class to act as an online portfolio or a way to extend artistic services out there. It's not as impressive as I'd like it to be, not yet. I still have a ways to go in figuring out html and css. In the meantime, I'll link it here so a preview is available for whoever is interested.

http://homepages.utoledo.edu/erice3/ 

Monday, September 3, 2018

Possible Website Design

I'm making progress with a new website for class, so here's an idea of how it'll look:

Wednesday, August 29, 2018

The Work of Art in the Age of Mechanical Reproduction- Walter Benjamin

Walter Benjamin means to break down the views of how mass production of art works and why it works in general. To any reader, it makes sense. The more art you make, the more you'll sell, the more you'll be able to continue making your art an turning a profit for it. It's not just about the ability to make art, it's how it's done. And even further, it's not about the one piece you made and how many other different ones you can crank out, it's how much of the same thing you can produce for the masses. He references types of Printmaking, and yes, it's a valuable tactic for mass producing large amounts of similar works so that multiple people can have something they like. It's a matter of having lots of the same thing for everyone, provided they want one. With this, it makes me think of the Artist's Alley at convention centers, at least for the conventions I go to. These artists produce large numbers of singe pieces so that anyone who walks by their booth has the chance to have one if they want. The purchases happen, and they get more production funded. It's a cycle.

He talks about the impact of the art, and what its presence does. He talks about the process it took to make the original and what went into it. Every art piece has its trials and tribulations, its time taken until satisfaction, and specific materials used to get the best look. Each person is going to react differently to a particular piece, and the artist only has so much control over that. They want to convey a feel, or an "aura" as Benjamin put it. That feeling will be replicated over and over for the masses, but still bring different reactions.
With a particular piece, there's a slight risk of overdoing it or potentially liquidating the effect wanted. With so many of them around, it might end up becoming too common or unpleasant to see if brought to exposure too often. Granted, the piece doesn't always end up that way. Art pieces don't necessarily end up the same way overplayed songs do, art is entirely visual while a song can quickly become an annoying drone, a flat background noise if presented too much. Art takes purely a visual experience to begin with, which leads to more experiences upon further analysis. In short, it's harder to totally burn out an art piece, but the effect can still happen if the presentation is done "right".
However, certain pieces can be considered tradition to see and might never get old to look at. For example, those old marble statues found in Greece. They're exceptionally old and one of the most common things thought of when thinking of the term "art", yet they're considered a landmark and a stepping stone in the history of art rather than an annoyance. They give background to what we call art now. While they weren't mass produced and copied over and over (they really couldn't do that during the time period), they're still seen anywhere there's a museum, promotional work for that particular line of art, etc.