Wednesday, August 29, 2018
Monday, August 27, 2018
Three Artists I Like
1. Rebecca Sugar
- Creator of Steven Universe and previous animator for Adventure Time.
Some of their work:
https://www.gallerynucleus.com/artist/rebecca_sugar
2. Lauren Zuke
- Former Storyboard Artist/Revisionist for Steven Universe
- Unfortunately, due to health concerns and unnecessary harassment online, this artist's main art website has been deleted, as well as their many forms of social media accounts. However, a google search will show the artwork they have done that has been saved by fans.
3. Mira Ong Chua
-Storyboard Artist for OK KO.
Some of their work:
https://miraongchua.tumblr.com/
- Creator of Steven Universe and previous animator for Adventure Time.
Some of their work:
https://www.gallerynucleus.com/artist/rebecca_sugar
2. Lauren Zuke
- Former Storyboard Artist/Revisionist for Steven Universe
- Unfortunately, due to health concerns and unnecessary harassment online, this artist's main art website has been deleted, as well as their many forms of social media accounts. However, a google search will show the artwork they have done that has been saved by fans.
3. Mira Ong Chua
-Storyboard Artist for OK KO.
Some of their work:
https://miraongchua.tumblr.com/
New Year, New Content!
I'm back for another semester and I'm back in business. My name is Emma Rice and this time, I'm taking a Digital Interactive Media Class, which means I'll have a bigger, better website by the time this semester is over. Hopefully that goes well.
As I've said at the beginning of class, I hope to someday get into Animation and Storyboarding for 2D animated Television shows, as I've always found that fun and something interesting to get into.
As I've said at the beginning of class, I hope to someday get into Animation and Storyboarding for 2D animated Television shows, as I've always found that fun and something interesting to get into.
Monday, April 30, 2018
Process Synopsis
The overall idea for this Zine was one of a creative mindset.
I put a lot of effort into DnD, almost embarrassingly so. It's become a serious source of inspiration to me ever since I got into the group a little over a year ago. I always put a little bit of myself into my characters so it feels like it's me having adventures with all the characters, at least a little. Working together with my friends like that and building up our characters has been a lot of fun, so I felt like sharing that with the class for the Zine.
I had to start with the opening cover designs, the layout of the pages, the content inside, and how to adjust it so it read nice. I also had to compile art, fine-tune the story description from the campaign, and try to describe it in a way that showed just how much fun that me and the others had while playing.
I put a lot of effort into DnD, almost embarrassingly so. It's become a serious source of inspiration to me ever since I got into the group a little over a year ago. I always put a little bit of myself into my characters so it feels like it's me having adventures with all the characters, at least a little. Working together with my friends like that and building up our characters has been a lot of fun, so I felt like sharing that with the class for the Zine.
I had to start with the opening cover designs, the layout of the pages, the content inside, and how to adjust it so it read nice. I also had to compile art, fine-tune the story description from the campaign, and try to describe it in a way that showed just how much fun that me and the others had while playing.
Thursday, April 26, 2018
Thursday, April 5, 2018
Zine Interior Rough Drafts
These are simply a small excursive to further practice with grids and spacing to see what kind of page layout works best. In this case, it has to be a bit more final, since this leads up to the final product for the end of the semester/school year. I worked on mapping out the pages and deciding what things would go where, and in what order. The order is going to take a while to place accurately, since InDesign's "Facing Pages" feature can be a little tricky to figure out, but I at least have a idea of what to do with the content. Baby steps.
The first four pages will give information about the characters and the people that play them. The last two will have information about the latest campaign we finished as a group, how the characters progressed through it, and what the favorite, more memorable parts were. I do know that the pages as they look above are not in the correct order, that's something for me to work out later.
Tuesday, April 3, 2018
Importance of Columns
When using columns, it's important to understand how they can change the flow, overall look, and organization of the piece you're making. They essentially determine how readable something is.
One column is just as it sounds. Full page, standard spacing, neatly placed in the center, and typically aligned to the left (it's anyone's guess, sometimes people like to get crazy).
Two columns or more usually are used for more professional settings and can allow more information to be spread on a page if set up right. However, anything over two columns can accidentally look clunky and have the reader's eye in too many places at once, but only if their text looks "off", like if the font was too small or the font was not appropriate for column format.
(That's just how I see it, at least.)
One column is just as it sounds. Full page, standard spacing, neatly placed in the center, and typically aligned to the left (it's anyone's guess, sometimes people like to get crazy).
Two columns or more usually are used for more professional settings and can allow more information to be spread on a page if set up right. However, anything over two columns can accidentally look clunky and have the reader's eye in too many places at once, but only if their text looks "off", like if the font was too small or the font was not appropriate for column format.
(That's just how I see it, at least.)
Subscribe to:
Posts (Atom)




















